What if your past choices didn’t just haunt you… but rewrote the present? Discover SkullX: Aibohphobia.
Welcome to the disquieting world of SkullX: Aibohphobia, an episodic psychological horror visual novel that pulls no punches. Developed by the mysterious minds at SkullX and published by the Netherlands-based DSTRCT Creatives Studio, this game invites you into a splintered reality; where each decision is a crack in the mirror and your reflection might bite back.
What in the Aibohphobia?
If the title made you do a double take, you’re not alone. Aibohphobia is the fictional fear of palindromes; a term that mirrors itself. Clever? Definitely. On-brand for a psychological thriller that bends perception? Absolutely.
Set in modern-day America but painted with tones of doom and surrealism, SkullX: Aibohphobia puts players in the boots of a mercenary squad leader on what should be a routine job; find a bioengineer, extract him, and get paid. However, as the moon rises and strange symbols start appearing, the routine disintegrates into psychological warfare, and soon it’s clear: you’re not the predator. You’re the prey.

Fully Voiced, Fully Twisted
Each character in SkullX is more than just a visual; they breathe, speak, and unravel before your eyes. For example, the game is fully voice-acted, delivering every gut-wrenching whisper and explosive panic with chilling realism. But that’s not all. Furthermore, this isn’t just a visual novel with some spooky flair; it’s a comic book that’s come alive, illustrated with over 100 hand-drawn, gritty scenes and animated cutscenes that drip with tension.

The art direction, helmed by Soh; the original creator of the SkullX setting, brings the nightmarish palette of fear to life. It’s not just scary; it’s stylishly disturbing.
Combat That’s Not Just for Show
Unlike many visual novels that stick to the “click and cry” formula, SkullX throws turn-based combat into the mix. As a result, each of the five playable characters comes with a unique skill set, and combat is seamlessly woven into the narrative. It’s tactical, it’s tense, and it’s vital to survival. Your decisions during combat carry just as much weight as those in dialogue.


Choices That Echo Across Time
This is not a “your ending may vary” kind of experience. Choices in Chapter 1 won’t just affect the outcome of your current run; they’ll bleed into future episodes. With six connected chapters planned and six possible endings in this first installment alone, SkullX promises a story structure that remembers. Literally.
For instance, that means every time you replay, the game doesn’t just “branch”; it evolves. Nonetheless, you’ll see scenes differently, remember things others forget, and perhaps even question your own recollection. The devs call it a “narrative that remembers everything,” and from the looks of it; they mean it.

A Gallery of the Grotesque
Beyond dialogue and combat, players will navigate through disturbing environments, solve hidden puzzles, and encounter relentless enemies who don’t just hurt you; they unravel you. Moreover, sanity is a subtle but constant pressure point, making each encounter feel more like survival than strategy.

Moreover, sanity is a subtle but constant pressure point, making each encounter feel more like survival than strategy.
Final Thoughts on SkullX: Aibohphobia
This is not a game you play once and shelve. It’s a story that seeps into your memory, begging you to re-enter, rethink, and re-remember. In conclusion, with its rich voice acting, sinister art direction, multi-threaded narrative, and pulse-pounding turn-based battles, it dares to ask: what happens when memory itself becomes the monster?
It releases on May 12th, 2025 for PC, Mac, and Linux via Steam. And if you’re brave enough to face what you once forgot, this might be your next obsession.
Explore more via the official website, follow them on X (Twitter), catch eerie clips on TikTok, or join their Discord community for chilling theories and shared nightmares.